Let Your Designs Breathe.
Any Design, 3D.
Import a Figma frame and Layer3D turns its visual layers into a 3D model you can continue editing.
- Import directly from Figma
- Depth generated from layer order
- Source layers stay editable
Designs Import
Import Figma, Sketch, or MasterGo designs, keep every scene element editable, and move directly into animation in Layer3D Studio.
- Figma, Sketch, and MasterGo import
- Editable scene elements
- Animation-ready layers
- Hero FrameGroup
- Glass CardShape
- Launch CopyText
- BackdropShape
Keyframe Animation
Shape motion with familiar tracks, clips, keyframes, and a precise playhead without leaving the browser.
- Property-level animation tracks
- Visual keyframe timing
- Material and scene animation
Animation Presets
Choose from 94 built-in Transform animations, preview the motion, and add it at the current Timeline playhead.
- Move, scale, rotate, and combined motion
- Advanced, dance, and bounce presets
- One-click Timeline clips
Animated Text
Keep copy editable while shaping typography, keyframes, and text-specific motion effects inside Studio.
- Editable font, style, and size
- Text effect presets
- Timeline-ready animation
Animation Preview
See camera movement, material changes, and scene timing resolve into one continuous Studio playback.
- Keyframed scene motion
- Camera and material animation
- Studio-to-render playback
Effect Stack Material
Layer procedural effects, color treatments, and material detail in the same compact stack used inside Studio.
- Reorderable material layers
- Per-layer visibility and opacity
- Animation-ready properties
Sanded Glass
Compare transparent and sanded glass with matched renders, then tune the material from a focused Studio-style control stack.
- Transparent and sanded preview
- Independent blur and clarity
- Animation-ready glass values
Realism Renderer
Move from the editable scene to progressive path tracing, then finish the full-resolution image with a denoise pass.
- Progressive WebGPU path tracing
- Material-aware reflections
- Final-resolution denoise
PostProcessing
Shape the final image with an ordered set of finishing effects that stay attached to the scene and render pipeline.
- Bloom and depth of field
- Tone mapping and vignette
- Ordered, editable effect stack
3D Modeling
Shape editable 3D forms directly in Studio, then refine their topology.
Know Figma.
Know 3D Modeling.
If you can design in Figma, you already know how to model in Layer3D. Familiar layers, selection, and direct manipulation carry naturally into 3D.
- Familiar layers and selection
- Direct manipulation in 3D
- No traditional 3D workflow required
Geometry Modifiers
Stack shape operations, tune their influence, and keep the underlying geometry available for the next edit.
- Ordered modifier pipeline
- Per-modifier visibility
- Animation-ready parameters
3D Topo Editor
Work directly with vertices, edges, and faces, then refine the mesh with focused topology tools.
- Vertex, edge, and face modes
- Knife, loop cut, and bevel
- Solidify and subdivision
3D Printing
Prepare edited geometry for physical output with closed-mesh checks, real-world dimensions, and controlled wall thickness.
- Closed, manifold geometry checks
- Real-world scale and dimensions
- Wall thickness for physical output